A smart board game based workshop for learning project management according to the Agile approaches.
Participants in the game – experienced or new project managers and project team members, will learn the language, principles, roles, rituals, tools and concept of the Agile Scrum and Agile Kanban approach, in a fun, innovative and unique way.
During the game, participants will need to complete a collaborative project described through a centralized backlog that is devided between separate product owners and separate Scrum teams. Each team will need to plan and complete their share of the backlog considering the value to the customer and time and budget constraints. The teams will consider their outputs and work to promote tickets from the backlog on the Kanban board of the game.
At the end of the game, we will have a discussion and refine the key points raised during the game and their connection to the challenges in reality. We will discuss the differences between the Agile approaches and the classic approaches in project management and the adaptation of the different approaches to different projects.

Workshop objectives

  • Learn the language, principles, roles, rituals, tools and mindset of the Agile Scrum and Agile Kanban approach
  • Understand the key differences between the Agile and classical project management approaches
  • Learn how to apply game insights to real life dilemmas
  • Strengthen bonds and improve communication skills across the project team

Workshop guidelines

Participants

Project managers and project team members who work in Agile or are about to move on to Agile project management.

Number of players

5 players per board game, multiple games can be played simultaneously, including up to 25 players in a workshop.

Workshop duration and format

3 hours per session, sessions are guided and include a few game rounds and post-game discussion, multiple sessions are highly recommended.

Settings

A room with a table per game board, sitting 5 players per table, a projector and a board for instructions and concluding discussion, notepads and pens for every player.

Customization

Before the workshop, customized playing backlogs can be created based on projects relevant to the organization.

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