A smart board game-based workshop for learning how to manage a project using Agile methodology. Participants in the game will learn the language, principles, roles, rituals, tools and concepts behind the Agile Scrum and Agile Kanban methodologies, in a fun, innovative and unique way.

Participants in the game are divided into teams (tables) of up to 5 players – 2-4 Scrum team members and one Scrum Master. During the game, participants will need to plan and play a project scenario detailed in a backlog, containing 6 epics and 42 user stories, and deal with unexpected events and issues that will affect their project.

Each team must plan and complete their project scope (user stories cards) in several sprints. The game starts with prioritizing the Product Backlog and sorting the user stories cards according to their value/size. After prioritizing the Product Backlog, the team will plan the work plan for each sprint according to the estimated Velocity of all team members. The Scrum Master will track the team performance and conduct sync meetings during the sprint and a retrospective and the end of the sprint.
At the end of the game, a discussion will be held allowing participants to refine the key points raised during the game, and their connection to real-life challenges. The differences between the Agile methodologies and the classic approaches to project management will also be discussed, as well as the application of the different approaches to different projects.

Workshop Objectives

Workshop Guidelines

Participants

Project managers and project team members who work in Agile or are about to begin using the Agile project management methodologies.

Number of players

3-5 players per board game. Multiple games can be played simultaneously, with up to 25 players in a workshop.

Workshop duration and format

3 hours per session. Sessions are guided and include a few game rounds and post-game discussion. Multiple sessions are highly recommended.

Setting

A room with one table per game board, seating 5 players per table; a projector; a board for instructions and concluding discussion; notepads and pens for every player.

Customization

Before the workshop, customized playing backlogs can be created based on projects relevant to the organization.

Book a workshop

Invite us to your organization