Serious games are games that do not have entertainment, enjoyment or fun as their primary purpose and although these games have an explicit and carefully thought-out educational purpose and are not intended to be played primarily for amusement, this does not mean that serious games are not, or should not be, entertaining
Simulation games are a form of an effective training technique that enables the learners to take the role of active players in scenarios similar to those in the real world and motivates them to proactively learn by experience.
Why do we play games?
Marc LeBlanc, an educator and designer of video games, called “eight kinds of fun” to describe people’s motivation to playing games:
- Sensation: Game as sense-pleasure. Games that evoke emotion in the player
- Fantasy: Game as make-believe. Game as a mean to take the player to another world
- Narrative: Game as drama. Game as a mean to tell a story to the player
- Challenge: Game as obstacle course. Games that provide players with highly competitive value or with increasingly difficult challenges
- Fellowship: Game as social framework. Games that have social interactions as its core or as a big feature
- Discovery: Game as uncharted territory. Games in which the player explores the world they find themselves in
- Expression: Game as self-discovery. Games that allow for self-expression from the player through gameplay
- Submission: Games for passing time
Play the Whispers game to learn and improve

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A whisper is a Call-to-action for a specific task that can be written on a small note and carried out during a normal work day. A whisper serves as a trigger for advancing a task while preserving and improving knowledge and skills in project management, alongside connecting the managerial level to project management, in a fun and gamefull way.